Yi Hu (Y) and Christina Zhao (C) hope to find a relative balance, where they can support each other as well as constrain each other, and thus they name their company BALANCE.
Progress
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BALANCE responds to the key questions posed in the SIP Proposal (link) throughout its journey. This game project addresses the following critical issues:
- How can the game theater, through symbolic character roles and multi-dimensional emotional expression, create a unique audience experience that promotes deeper reflection on personal and social issues?
- How can the integration of virtual and real-world elements in the scene design enhance the immersive quality of the performance, while also providing new space for discussing complex social topics?
- How can the game mechanics successfully blend technology and art, and what challenges still exist in deep emotional expression within the virtual environment?
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BALANCE is very thankful to the course team of the MA Advanced Theatre Practice at the Royal Central School of Speech and Drama and everyone who supported us in the improvement of this game project Behind the Evil of Connection*.***